![]() What feels like a hand-me-down Destiny menu throws a lot of information about armor and attack stats with different styles of damage and upgrade possibilities. When you pull up the menu for the first time, it’s a lot. Figuring this out on a narrow pathway above certain death is a helluva way to impose this. Off the rip, it feels like there’s no sense of weight with your character and the world around you. Then you take a step or two, and you turn, and Holy Shit your feet are made of ice. From here you are to take the small, not-quite finished tutorials and a good combing of the key bindings to understand how to play. The snappy intro scenes end with the sickly looking protagonist(?) on top of a fog-laded roof-bridge-thing and the proverbial door shut behind them. You’re given a very cryptic intro scene that probably says a lot but translates to nothing to someone just dipping their toes into the game for the first time. ![]() Ripping about half the pages out of Dark Souls‘ playbook, Bleak Faith speaks little and lets the player fill in the planet-sized holes in its plot. ![]() But something has me coming back to it, slugging through areas to try and reach the end of this 3-man made journey. From the shaky controls, horrendous first impressions, subpar combat, and confusing genre-bending sections, Bleak Faith does not do much to keep people moving forward through its desolate post-apoc world. My friends have told me to just quit, and to be fair they’ve got a pretty convincing argument. I will preface this article by stating that I have not yet finished Bleak Faith: Forsaken. ![]()
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